Kyla Meters, "Flying Squirrel"

Sketchfab upload (feel free to check out the wireframe and textures etc)

Character was sculpted, modeled, textured, and rigged by me. Render from Unity

Character was sculpted, modeled, textured, and rigged by me. Render from Unity

Here's a demo of this character working in Unity and in VR Chat. It showcases the dynamics as well as some facial blendshapes.

Please note, these development tools were created by VR Chat. I just made the character, and used the tools.

Model is 31,560 triangles including "cape". Rig has no controls because the rig was made for mocap. (VR Chat)

Model is 31,560 triangles including "cape". Rig has no controls because the rig was made for mocap. (VR Chat)

Here's the fur alpha I created in Substance Designer for the stylized fur

Here's the fur alpha I created in Substance Designer for the stylized fur

This is the node graph in substance designer. Just some simple warped shapes with a gradient scattered using a "shape splatter" node

This is the node graph in substance designer. Just some simple warped shapes with a gradient scattered using a "shape splatter" node

Here's the concept art l loosely used for this character

Here's the concept art l loosely used for this character