Cramble
Cramble
3D Artist
San Jose, United States

Summary

I like Star Trek, and telling mediocre jokes. I've been a 3D artist since around 2013, my area of focus is stylized characters, but I'm comfortable modeling anything. I graduated with a BA in Digital Arts and Animation in 2019, and I'm always looking for a fun project to work on.

Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingLightingTexturingUV MappingSculptingPBR TexturingTexture BakingCloth Simulation

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Procreate
Procreate
Marvelous Designer
Marvelous Designer
Gaea
Gaea
Unreal Engine
Unreal Engine
Unity
Unity
Perforce
Perforce
Marmoset Toolbag
Marmoset Toolbag

Productions

    • TV Production
      Masters of the Air
    • Year
      2024
    • Role
      3D artist Associate
    • Company
      Whiskytree
    • TV Production
      The Mandalorian
    • Year
      2023
    • Role
      3D artist Associate
    • Company
      Whiskytree
    • TV Production
      Andor
    • Year
      2022
    • Role
      3D artist Associate
    • Company
      Whiskytree
    • TV Production
      Black Panther: Wakanda Forever
    • Year
      2022
    • Role
      3D artist Associate
    • Company
      Whiskytree
    • TV Production
      Obiwan Kenobi
    • Year
      2022
    • Role
      3D artist Associate
    • Company
      Whiskytree
    • TV Production
      Foundation
    • Year
      2021
    • Role
      3D artist Associate
    • Company
      Whiskytree
    • Video Game
      Musical VR experience
    • Year
      2019
    • Role
      Project Manager
    • Company
      Mediaworks / Meow Wolf
    • Movie
      Miles
    • Year
      2020
    • Role
      Lead Character Modeler
    • Company
      Project X (Cogswell Polytechnical College's animated film department)

Experience

  • 3D modeler at Whiskeytree
    San Rafael, United States of America
    July 2021 - Present

    At Whiskeytree, I was fortunate to be given the opportunity to create a wide array of VFX solutions for big budget clients, with a small team of passionate talented artists. In the year I worked at Whiskeytree, I modeled, textured, assets and did layout on a number of different environments. Some projects were for games, most for VFX shots for live action movies or TV.

  • 3D Artist Associate at Outward Inc.
    San Jose, United States of America
    June 2019 - July 2021

    At this company I'm in a team of modelers in charge of creating photo realistic models of hard surface furniture and appliances for clients.

  • Project Manager at MediaWorks
    Milpitas, CA, United States of America
    February 2019 - May 2019

    I was in charge of managing a small team making an artistic VR experience, conceived and delivered in only a few months. It was crucial for me to prioritize our teams tasks, and help them manage time so we could deliver a quality "on brand" experience. I was also the lead modeler, in charge of modeling most of the assets, and implementing them into Unreal Engine 4.

  • Creative at Apple
    Palo Alto, United States of America
    September 2015 - February 2019

    To pay for school, I gave roughly 9 presentations a week to educate people about various creative passions in an Apple store. Passions I taught include drawing in regards to color, form, and perspective, photography in regards to light, shadow, and composition, and Music in regards to creating custom beats, and melodies.