I like Star Trek, and telling mediocre jokes. I've been a 3D artist since around 2013, my area of focus is stylized characters, but I'm comfortable modeling anything. I graduated with a BA in Digital Arts and Animation in 2019, and I'm always looking for a fun project to work on.
At Whiskeytree, I was fortunate to be given the opportunity to create a wide array of VFX solutions for big budget clients, with a small team of passionate talented artists. In the year I worked at Whiskeytree, I modeled, textured, assets and did layout on a number of different environments. Some projects were for games, most for VFX shots for live action movies or TV.
At this company I'm in a team of modelers in charge of creating photo realistic models of hard surface furniture and appliances for clients.
I was in charge of managing a small team making an artistic VR experience, conceived and delivered in only a few months. It was crucial for me to prioritize our teams tasks, and help them manage time so we could deliver a quality "on brand" experience. I was also the lead modeler, in charge of modeling most of the assets, and implementing them into Unreal Engine 4.
To pay for school, I gave roughly 9 presentations a week to educate people about various creative passions in an Apple store. Passions I taught include drawing in regards to color, form, and perspective, photography in regards to light, shadow, and composition, and Music in regards to creating custom beats, and melodies.