Spiral Leaf (alien plant)

This is an idea I've had for a while. Admittedly it's a No Mans Sky inspired piece of foliage. I love how bioluminescent plants feel in that game, especially in VR, so I wanted to try my hand at it. I imagined this asset to be a large tropical leaf in the shape of a snail shell fractal. It also occurred to me it might look nice across the water like a large floating Lilly, so I gave it a body and roots which were similar.
Created using procedural modeling/texturing techniques in roughly 2 days.
7k Triangles
one 4k or 2k texture set (scalable)

Video showcase, shows how I created the moving spiral design by straightening the outer edge of the big leaf UVs, and how I designed the textures procedurally.

Big leaf beauty thumbnail with all emissive illuminated

Big leaf beauty thumbnail with all emissive illuminated

Here's my substance Designer Graph

Here's my substance Designer Graph

UV/Texture showcase. 
Color, normal, and roughness from left to right. I decided to use lots of overlapping UVs to maximize resolution as much as possible

UV/Texture showcase.
Color, normal, and roughness from left to right. I decided to use lots of overlapping UVs to maximize resolution as much as possible

Here's my rough concept sketch. Also shown is the scale in regards to a person. At scale it should be like a large fractal shaped Lilly pad

Here's my rough concept sketch. Also shown is the scale in regards to a person. At scale it should be like a large fractal shaped Lilly pad